- #EURO TRUCK SIMULATOR 2 MOD SPEED MOD#
- #EURO TRUCK SIMULATOR 2 MOD SPEED UPDATE#
- #EURO TRUCK SIMULATOR 2 MOD SPEED ZIP#
- #EURO TRUCK SIMULATOR 2 MOD SPEED SIMULATOR#
A lot of work has gone into each area so it feels great and intuitive on a controller. Each individual screen has also been revisited and streamlined for gamepad users. Combing these two features ultimately enhances the user experience for controller users. Some of the more notable changes include being able to use the D-pad of your controller to move or select any part of the on-screen UI, alongside using the already implemented 'virtual mouse' to navigate.
#EURO TRUCK SIMULATOR 2 MOD SPEED UPDATE#
While this update is just the first iteration, let's walk through some of the changes you can experience. However, as you can imagine, this was quite a large challenge for our teams to undertake with the number of different controls and keys which are utilized in-game. The main aim of this update is to allow gamepad users to navigate the UI, without having the need to have input from a secondary device such as a keyboard.
#EURO TRUCK SIMULATOR 2 MOD SPEED SIMULATOR#
We are happy to share with you that 1.43 will also include a major update for the support of controllers in Euro Truck Simulator 2. Now navigating to unexplored areas, rest stops and dealerships is easier than ever! We hope you enjoy this small yet useful feature. Simply choose which icons you would like to filter on our world map and you'll be shown just them. So how exactly does this affect the game? This font technique allows texts and fonts to be displayed perfectly in any resolution, scale, or distance. This update has been applied to all trucks in both Euro Truck Simulator 2 and American Truck SimulatorĪnother new feature coming along with 1.43 is the use of SDF (Signed Distance Fields) fonts in-game. This is just the first iteration of this update, as in the future we plan to bring more accurate attenuation simulation by the size of the truck cab. Put simply, interior truck cab sounds have been updated to better simulate how engine, tyre, and other exterior sounds are dampened when driving from a first-person view. Since each truck has different sound insulation, our sound team has simulated this with the use of sound equalization and reverb effects. In this update, we have also implemented a new sound effect that simulates sound attenuation from surrounding environment noises, as well as the sound of the truck engine and wheels. We look forward to showcasing many of beautiful landmarks and sceneries from across the states with these new images. My file structure is: def\vehicle\truck\volvo.fh16_2012\engine\d16g750_blackĪccessory_engine_data : d16g750_16_2012.engineĭefaults: "/def/vehicle/truck/volvo.fh16_2012/badge/badge_750.sii"ĭefaults: "/def/vehicle/truck/volvo.fh16_2012/c_equip/front_grid_02_cab.sii"ĭefaults: "/def/vehicle/truck/volvo.fh16_2012/s_equip/front_grid_02.However, that is not all! These new loading screen images will also come with a short description on where the photo was taken in-game and from which DLC (if applicable).
#EURO TRUCK SIMULATOR 2 MOD SPEED MOD#
I can select the mod in my mod list but the new engine doesn't show up in the garage. Originally posted by zbobg:Yes, I did not give details for both grids before, you can use either grid set with any Volvo engine. This is the contents of the d16g1010.sii file: Go to a Repair Shop, purchase the new engine. scs extension, put the file in your Mod folder.
#EURO TRUCK SIMULATOR 2 MOD SPEED ZIP#
Zip the file with "store" (none) compression, give the zip a unique name with a. Put the file in a folder named with the appropriate truck folder name as seen below: Make sure the "accessory_engine_data :" line has a unique name, the name needs to be different than the names of the other engines. Unlock is the level that the engine will be available to purchase, you're adding the engine so put it at 0 so you can purchase it anytime you like. The price variable can be whatever you like, even 0. The torque value is what gives a certain power to the engine in the game, the other variables (info) are simply display values. For example 1010 HP is approximately 754 kw and 4788 nm. The only important variable is the "torque:" variable, the other variables can be derived or estimated from that value. Give the file a unique name, this example is "d16g1010.sii". This is an example for the Volvo Classic.